Ideas
Settings
- Warehouse
- Farm
- Factory
Sound Equipment
- Cutlery, dishes and cups to represent a meal scene.
- Computer boot up sounds to represent someone on the computer.
- Rub two tin foil sheets to represent static on a radio or television set.
- A phone could be used for many actions that involve mobiles(such as text tapping and message received sounds).
- A lamp clicking noise to represent someone sitting at their desk at night.
- Grit in a tray to represent someone walking up a driveway.
- Alarm clock beeps to represent someone waking up in the morning.
- Wooden boards to represent a bridge or flooring.
- A simple analog wall clock’s ticking could indicate that a scene is set inside a room.
- A fizzy drinks can cracking open can represent someone drinking.
Plot Ideas
- A thief breaks into a house only to be caught by the homeowner. (Sounds needed, carpet/wood, alarm clocks, a bag full of items to drop, a lamp for clicking noises, cutlery and other metals to represent valuables,)
- The thief could be unseen by the homeowner or the homeowner could be openly looking for the thief.
The thief could either be really professional and leave a tired homeowner guessing or the thief could be clumsy and the homeowner could catch on quickly.
Radio Play Sound Effects
- These are sound effects I've found on Logic Pro. They include a Gun shot, lock picking and a non diabetic clock ticking sound. I've chosen to get these on Logic Pro due to not being able to replicate them perfectly in real life
- I will use these for my audio play
- The "clock wind up" effect will be a non-diegetic effect as it will constantly be in the background and set the mood
Radio Play After Rehearsals
- After the practise rehersals I've realised that I didn't consider the fact that I could not preform some of the voice effects properly for example the muffled talking. The creaking sound effect may be hard to do as there really isn't any equipment to use for a creek.
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